Creativity in Magic (3)

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I have always found it amazing how new tricks, ideas, or routines come into this world. Sheer luck and mere chance seem to play a far greater role in their conception and delivery than any logical thinker could ever imagine.

Here are two more examples from the Tenyo company, as told on their website in the “Development Stories” section.

This is how the principle of “Impossible Pen” was discovered by chance by its creator, the magic genius Lubor Fiedler:

When Lubor Fiedler was originally experimenting with the materials used to construct this trick, one of the items rolled along the tabletop and fell to the floor. He searched for the prop, but could not find it anywhere. When he finally located the item in an unexpected place, he hit upon the idea for a new trick.

It was also by chance that Shigeru Sugawara found the magic solution to the “Money Shredder” challenge, but no further details are given.


 

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Creativity in Magic (2)

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I have always found it amazing how new tricks, ideas, or routines come into this world. Sheer luck and mere chance seem to play a far greater role in their conception and delivery than any logical thinker could ever imagine.

Here’s another fine example, this time from the Tenyo company. This is how “Squeeze Play”, one of the most famous early Tenyo items, created by Shigeru Sugawara, came into being, as told on the Tenyo company’s website:

Years ago, Tenyo released a game product called “Mental Game.” This product included ring-shaped pieces that had been punched out of a plastic sheet, so in the factory, there were many plastic disks that had been punched out and discarded as waste. Sugawara thought that he might be able to use these disks for something, so he brought some back to the office where he placed them on his desk. He happened to have some dice on his desk, which led him to think that it might be possible to sandwich a die between two disks, and to make the die penetrate through them. He left two disks on his desk, with a die sandwiched between them. As he stood to get up from his desk, he happened to place his hand on top of the upper disk. When he did so, the die that had been inside was propelled out from between the two disks. This led to the idea that ultimately became “Squeeze Play.”